Transcript
00:01A common problem when working in 3D is that objects, such as building footprints...
00:05...Streets, StreetFurniture points, and Vegetation points, do not sit nicely...
00:10...on top of your Digital Elevation Model.
00:14They sit beneath the surface if you like.
00:18And a number of things can cause this.
00:20First and foremost, you do not have elevation information available for your features...
00:25...or the elevation information is incorrect...
00:28...or the resolution of your surface is simply too low.
00:32Now we've published a 2D to 3D GIS template on the 3D GIS and CityEngine resource...
00:38...centers that can help you turn your 2D features into 3D very quickly.
00:45So the template has four GP tools, and let's have a look at the first one.
00:50Here, we're going to turn out 2D Streets into 3D by running them through...
00:53...the Simplify Line and Interpolate Shape GP tools.
00:59And once we're done, you can see we have beautiful 3D centerlines 3D street centerlines.
01:05And if I compare them with the 2D ones, you can see that now we send them into 3D...
01:13...and we want to do the same for our StreetFurniture and our Vegetation.
01:20So let's do it for the street furniture.
01:22Again, we're using Interpolate Shape to turn them into 3D...
01:25...and using the terrain as the source for our elevation information.
01:30And our ready round is for the vegetation.
01:33And we're done.
01:37We're not completely done because the most important ones to building footprints...
01:41...they are slightly more complicated.
01:44Because we need to find an average point within the extent of each building footprint...
01:48...to derive the elevation information, and then join that information back with the original...
01:54...building footprints and turn them into 3D using the Feature to 3D By Attribute GP tool.
02:00And simultaneously, you were also generating a buffered line around the building footprint...
02:06...that is going to help us really build the features nicely into the terrain later on.
02:13So there you go!
02:14This is the first lot that we did.
02:17And I've already done the second lot, so I can turn them on as well.
02:24But you can see that the 3D building footprints do not nicely sit...
02:29...on the terrain because we used an averaged value within the extent of the building footprint.
02:34So then we're going to use the final GP tool...
02:38...to burn them into the terrain, and what we're doing here is we're taking...
02:45...the building footprint and we're going to hard replace in the area of the footprint.
02:49We're going to change the terrain and we're going to use the...
02:52...3D buffered line around the building footprint to generate a nice bank...
02:57...around the original building footprint.
03:00So let's run it.
03:04So we're using the Edit TIN GP tool.
03:07And then we're going to turn the TIN into a raster.
03:09And we're going to have a look at the final, end result.
03:20So we're going to turn off the 2D feature classes and the original terrain...
03:30...and turn the new terrain show it in 3D...
03:34...using the correct base height and there you have it.
03:37You can see now that these building footprints sit perfectly on the terrain.
03:41And we actually burned them into the terrain with a nice bank.
03:47The fact that you can see flickering here now is actually really good.
03:50It means we have coplanar polygons in the base of these...
03:53...building footprints that sit perfectly onto the terrain.
03:58And finally, what we can do is we can extrude our buildings...
04:02...with an attribute value to have 3D buildings.
04:09So we're doing it for this...
04:11...feature class and we can do it for the other one as well.
04:17And what we can do then with the resulting database is we can load it into our...
04:23...CityEngine Philadelphia example.
04:26And keep on modeling in 3D and designing in 3D.
04:31So there you have it!
04:322D to 3D features using the new template published on the GIS...
04:37...3D GIS and CityEngine Resource Center.
04:40Thank you.
How to turn your 2D features into 3D and have them sit nicely on a surface
A common issue when working in 3D is that objects such as 3D buildings, streets, and trees do not sit nicely on the terrain surface. We have created a 2Dto3D template for CityEngine version 2011.1 which makes it really easy to turn your 2D feature into 3D based on an elevation surface.
- Recorded: Dec 9th, 2011
- Runtime: 04:41
- Views: 4155
- Published: Dec 9th, 2011
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